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Notes from the studio

Technical write-ups from the NV3D pipeline — Houdini, Blender, Substance and Unity, and the systems that make our asset packs work in-game.

Elder branch cards in leaf, in flower and in berry, laid out on a grey backdrop

1 Oct 2026 · updated 7 Oct 2026 · 10 min read

Building a British hedgerow: picking the species for the Wild Orchard Hedgerow pack

How I chose elderberry, blackthorn, hawthorn and sea buckthorn for the next Wild Orchard pack, what each one demanded from the pipeline, and the species that did not make it in.

  • wild-orchard
  • foliage
  • unity
  • devlog
NV3D cover art

13 Sept 2026 · 1 min read

Welcome to the NV3D blog

What this blog is for: long-form technical notes from the NV3D pipeline, and a look inside the systems that make our packs work.

  • studio
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