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Notes from the studio
Technical write-ups from the NV3D pipeline — Houdini, Blender, Substance and Unity, and the systems that make our asset packs work in-game.

Building a British hedgerow: picking the species for the Wild Orchard Hedgerow pack
How I chose elderberry, blackthorn, hawthorn and sea buckthorn for the next Wild Orchard pack, what each one demanded from the pipeline, and the species that did not make it in.

Welcome to the NV3D blog
What this blog is for: long-form technical notes from the NV3D pipeline, and a look inside the systems that make our packs work.